- 22 Nov, 2019 1 commit
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Javidx9 authored
The big plz accept change - Mega Thanks To Gorbit99
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- 29 Aug, 2019 1 commit
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Javidx9 authored
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- 10 Jul, 2019 1 commit
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Javidx9 authored
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- 24 Mar, 2019 1 commit
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Javidx9 authored
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- 18 Feb, 2019 1 commit
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Javidx9 authored
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- 20 Jan, 2019 2 commits
- 18 Jan, 2019 1 commit
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Javidx9 authored
It is what it is :D
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- 15 Jan, 2019 2 commits
- 14 Jan, 2019 1 commit
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gorbit99 authored
-Removed game thread, moved it into main thread (mac event fix) -Scancode -> keycode (arguably better) -Draw and fill triangle (compatibility with 3d engine tutorial) -Implemented left out VK defines (sprite editor compatibility or smthg) I need mac testers desperately
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- 12 Jan, 2019 2 commits
- 10 Jan, 2019 2 commits
- 11 Oct, 2018 1 commit
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Javidx9 authored
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- 02 Sep, 2018 1 commit
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Javidx9 authored
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- 14 Aug, 2018 1 commit
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Javidx9 authored
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- 11 Aug, 2018 1 commit
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Javidx9 authored
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- 29 Jul, 2018 1 commit
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Javidx9 authored
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- 14 Jul, 2018 1 commit
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Javidx9 authored
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- 04 Jul, 2018 1 commit
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Javidx9 authored
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- 02 Jul, 2018 2 commits
- 10 Jun, 2018 1 commit
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Javidx9 authored
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- 27 May, 2018 1 commit
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Javidx9 authored
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- 15 Apr, 2018 1 commit
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Javidx9 authored
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- 31 Mar, 2018 1 commit
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Javidx9 authored
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- 18 Mar, 2018 1 commit
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Javidx9 authored
Added auto UNICODE, and potential Win8 fixes, also enabled OnUserDestroy(). Should now work with certain versions of code::blocks, though untested by me.
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- 05 Mar, 2018 11 commits