1. 22 Nov, 2019 1 commit
  2. 29 Aug, 2019 1 commit
  3. 10 Jul, 2019 1 commit
  4. 24 Mar, 2019 1 commit
  5. 18 Feb, 2019 1 commit
  6. 20 Jan, 2019 2 commits
    • gorbit99's avatar
      Actual fix · 6de05f31
      gorbit99 authored
      6de05f31
    • gorbit99's avatar
      Mac fix · 17ce23a1
      gorbit99 authored
      On macos, you can't use a wstring inside an fstream
      17ce23a1
  7. 18 Jan, 2019 1 commit
  8. 15 Jan, 2019 2 commits
    • gorbit99's avatar
      Thx J. Random Programmer · 5d24255f
      gorbit99 authored
      He helped me rewrite the sprite loading functions to be compatible, he should get some credit
      5d24255f
    • gorbit99's avatar
      Mixed my stupid mistakes · 168a47a3
      gorbit99 authored
      Thx J. Random Programmer
      There are many vk keys apparently, gonna implement them later, let's leave it our for now
      168a47a3
  9. 14 Jan, 2019 1 commit
    • gorbit99's avatar
      Many many changes · dc54327e
      gorbit99 authored
      -Removed game thread, moved it into main thread (mac event fix)
      -Scancode -> keycode (arguably better)
      -Draw and fill triangle (compatibility with 3d engine tutorial)
      -Implemented left out VK defines (sprite editor compatibility or smthg)
      
      I need mac testers desperately
      dc54327e
  10. 12 Jan, 2019 2 commits
  11. 10 Jan, 2019 2 commits
  12. 11 Oct, 2018 1 commit
  13. 02 Sep, 2018 1 commit
  14. 14 Aug, 2018 1 commit
  15. 11 Aug, 2018 1 commit
  16. 29 Jul, 2018 1 commit
  17. 14 Jul, 2018 1 commit
  18. 04 Jul, 2018 1 commit
  19. 02 Jul, 2018 2 commits
  20. 10 Jun, 2018 1 commit
  21. 27 May, 2018 1 commit
  22. 15 Apr, 2018 1 commit
  23. 31 Mar, 2018 1 commit
  24. 18 Mar, 2018 1 commit
    • Javidx9's avatar
      CGE Update · afae5176
      Javidx9 authored
      Added auto UNICODE, and potential Win8 fixes, also enabled OnUserDestroy(). Should now work with certain versions of code::blocks, though untested by me.
      afae5176
  25. 05 Mar, 2018 11 commits